Serena Green
WINDOW MAN
GameJam Project

PROJECT OVERVIEW
The aliens have invaded earth, But who has time for that when you're still on the clock.
As window cleaner of the tallest skyscraper in the city, you must be diligant and make everything squeaky clean, with your trusty hammer anything is possible.
Keep it is clean as you can until your shift is done.
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Using: Unity 2020.3.19.f1
Genre: Arcade
Personal focus: Gameplay Design
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PERSONAL INVOLVEMENT
I was the project lead for this GameJam, personally focused on utilising the team as much as I could.
My focus was on working with the artists, prorammers and designers to make this project as jam packed as it could be.
PLANNING
The main challenge we faced was the restrictive screen size, as the Jam has us building a Game for the Northampton Power Tower, which displays at a 213x1080 Display, not giving us a great deal to work with

An image of the Northampton Power Tower on Waterside Campus


An image of the Northampton Power Tower on Waterside Campus
The display size reminded us of classic arcade machines, the limited development time would make this our best bet at making something fundamentally solid.
We wanted to utilise the fact that the game was on the side of a building, the Novelty would put us ahead.
Everything came together to our main idea. Being a Window Cleaner on the side of a New York Skycraper... During an alien invasion.

Our initial idea was to have the game played on a grid, with random windows breaking and the player needing to to fix them with any button, keeping it incredibly simple.
But this was far to simple, it made the core gameplay loop very disengaging. So using our input method to our advantage, we expanded it.
Xbox controllers have colours asociated with each face button, we decided to use colour to distinguish what face button the player should use.
From this development went very smoothly, we had everything and more prepped for the showcase day.